
In example, gremlins could have 6 people in a party, in exchange gremlins having less health capacity or less powerful weapons. Little changes in gameplay would be it fun. I expect their gameplay to be different in ways from Knights, but I expect it to be similar as well. Gremlins could bring money to OOO, it would spark new interest for players who are getting bored with the game. I want them to be in the game because it would advance the lore of the game, let players see the ideas and thoughts of the Gremlins. I do not want Gremlins to be playable because of them being humanoid animals. Their enemies will be the same as the Knights and their armor more or less will be similar to the Great Colony Gremlin's armor.Īll I ask in return for my ideas is the name Gremlic reserved for my gremlin character subtown before Tier 3 will be Haven and Emberlight. Subtown before Tier 2 will be Moorcroft Manor. If they have Tier 3 clearance, they can jump on the Tier 3 elevator that takes them to Tier 3. The area right below Haven is their Tier 2 and once they get to Haven, they jump on an elevator that takes them back to Emberlight. The area above Emberlight is Their Tier 1. They will start in Emberlight, that being like their haven. The Devilites offices is where the Mewkat's Dark Ritual is supposed to take it. The subtowns before Tier 2 will be the Royal Jelly Palace, and before T3, is the Devilite Offices. Gremlins will get it from the Crimson Order. When knights get informed about updates and whatnot, they get it from Spiral HQ. There should be a PVP game called Gremlin Arena or something, where real Player knights can fight real player gremlins. The gremlins don't have to fight Slimes and Devilites because the Gremlins have an alliance with them. That being said in the clockworks the gremlins will see knights wearing Cobalt line and using calibur line. The gremlins armor the knights see are default basically, the armor they wear are like the Cobalt/Calibur lines to the knights. Heres a monster family chart for the enemies the gremlins will meet in the clockworks, Monster Chart. The gremlins will have unique armors and weapons too. Only the material auctions and Usable auctions can mix. The gremlins will have an auction house too, but the Gremlin and Knight Auctions don't mix. Tinkinzar's Castle surrounds the energy core and limits common gremlins from getting to it. The colony has lights that glow with the energy blue color. The entire Gremlin colony is powered by it. At the middle of the colony is the Actual core that radiates Energy. Inside the outer core is the Great colony. Gremlin Tier Chart The core, that the knights see isn't the actual core, its just the outer core. The Gremlins tier system will function differently, it will start at the area around the core being Tier 1, and going upward, making the area closest to the Arcade Tier 3. When they get to Haven, the last elevator wont work for them, thus they must leave just like the knights do when they reach the core. These Gremlins goal are to maintain the clockworks and struggle to Haven to kill the knights. My suggestion is to let players have an option when they make a new character or create their first character, to be able to choose between Knight, Emberlite, Or Great Colony Gremlin.įor Great Colony Gremlins, The Great Colony will function as their Haven.
